Le Mans Ultimate

DR Sim Manager uses the rF2SharedMemoryMapPlugin developed by The Iron Wolf. The rFactor2 plugin is compatible with Le Mans Ultimate.

Steps to Enable Telemetry Output

  1. Copy the Plugin DLL The required plugin DLL is already packaged with DR Sim Manager.

    • Navigate to: C:\Users\UserName\AppData\Local\DRSimManager\Plugins\rFactor2\

    • Copy: rFactor2SharedMemoryMapPlugin64.dll

    • Paste it into: C:\Program Files (x86)\Steam\steamapps\common\Le Mans Ultimate\Plugins\

  2. Launch and Close Le Mans Ultimate

    • Start Le Mans Ultimate once to allow the game to initialize the plugin settings.

    • Shut down the game.

  3. Edit Custom Plugin Settings

    • Open the file in a text editor: C:\Program Files (x86)\Steam\steamapps\common\Le Mans Ultimate\UserData\player\CustomPluginVariables.JSON

    • Locate the entry for rFactor2SharedMemoryMapPlugin64.dll.

    • Change the "Enabled" key from 0 to 1:

      "rFactor2SharedMemoryMapPlugin64.dll":{
          "Enabled":1
      }
    • Save and close the file.

  4. Relaunch Le Mans Ultimate

    • Start Le Mans Ultimate again, and telemetry data should now be available for DR Sim Manager.

Debugging the rFactor‑2/Le Mans Ultimate telemetry plug‑in

The rFactor2SharedMemoryMap plug‑in used by Le Mans Ultimate exposes a number of debugging switches via the CustomPluginVariables.json file (usually in <SteamRoot>\steamapps\common\Le Mans Ultimate\UserData\player). These control the amount of logging the plug‑in does and which parts of the game’s API it uses. The important flags are summarised below.

Debug flags

  • DebugOutputLevel – a bit‑mask specifying which severities are written to UserData\Log\RF2SMMP_DebugOutput.txt. The header defines the values: Errors (1), CriticalInfo (2), DevInfo (4), Warnings (8), Synchronization (16), Perf (32), Timing (64) and Verbose (128):contentReference[oaicite:0]{index=0}. For example, a value of 15 (1 + 2 + 4 + 8) enables errors, critical info, developer info and warnings:contentReference[oaicite:1]{index=1}. To capture only errors and warnings use 9 (1 + 8).

  • DebugOutputSource – filters messages by origin. Each subsystem has a bit value: General = 1, DMR = 2, Telemetry/MappedBuffer = 4, Scoring = 8, Rules = 16, MultiRules = 32, ForceFeedback = 64, Graphics = 128, Weather = 256, Extended = 512, and input buffers (HWControlInput = 1024, WeatherControlInput = 2048, RulesControlInput = 4096, PluginControlInput = 8192):contentReference[oaicite:2]{index=2}. Set this to the sum of the sources you need; 32767 enables all of them:contentReference[oaicite:3]{index=3}.

  • DebugISIInternals – when enabled, the plug‑in writes the raw TelemInfoV01 and ScoringInfoV01 structures to UserData\Log\RF2SMMP_InternalsTelemetryOutput.txt and RF2SMMP_InternalsScoringOutput.txt:contentReference[oaicite:4]{index=4}. Useful for development, but the log files can be large.

  • DedicatedServerMapGlobally – normally, shared‑memory buffers created on a dedicated server include the server process ID. Setting this to 1 causes the plug‑in to create its buffers in the global namespace so that clients running under other Windows accounts can access them. The server’s user account must have the “Create Global Objects” permission:contentReference[oaicite:5]{index=5}.

  • EnableDirectMemoryAccess – turns on the plug‑in’s DMA mode. When enabled the plug‑in reads additional state (message‑centre messages, global status, pit‑lane speed, etc.) directly from the game’s memory via DirectMemoryReader:contentReference[oaicite:6]{index=6}:contentReference[oaicite:7]{index=7}. It is off by default because memory scanning can be brittle; enable only if you need those extra fields.

  • EnableHWControlInput, EnableWeatherControlInput and EnableRulesControlInput – these flags enable the corresponding input buffers.

    • HWControl lets external apps send limited control commands to the game (useful for pit‑menu interaction):contentReference[oaicite:8]{index=8}.

    • WeatherControl allows an app to adjust the in‑game weather:contentReference[oaicite:9]{index=9}.

    • RulesControl is experimental; it lets a client send rules inputs but may introduce timing issues:contentReference[oaicite:10]{index=10}. Only HWControl is enabled by default; the others must be set to 1 in the JSON file:contentReference[oaicite:11]{index=11}.

  • UnsubscribedBuffersMask – a bit‑mask that tells the plug‑in not to update certain output buffers. The values correspond to Telemetry = 1, Scoring = 2, Rules = 4, MultiRules = 8, ForceFeedback = 16, Graphics = 32, PitInfo = 64 and Weather = 128:contentReference[oaicite:12]{index=12}. The default value of 160 (32 + 128) unsubscribes the Graphics and Weather buffers. Note that unsubscribing from Scoring disables the PluginControl input buffer:contentReference[oaicite:13]{index=13}.

For most users wanting to see errors and warnings, set:

{
  "DebugOutputLevel": 9,
  "DebugOutputSource": 32767
}

This will log error and warning messages from all plug‑in components while avoiding verbose timing or performance data. Leave the other debug flags at their defaults unless you need the specialized functionality described above.

Notes

  • Ensure Le Mans Ultimate is fully closed before modifying CustomPluginVariables.JSON.

  • If the file does not exist, launch the game once and exit to generate it.

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