Profile Editor
Last updated
Last updated
The Profile Editor tab enables you to create, manage, and customize motion profiles tailored for specific games. Each profile consists of one or more motion cues, which define how the motion system responds dynamically to in-game events, providing an immersive experience unique to each game and profile.
Click the "New" button.
Select a game from the dropdown menu.
Enter a name for your new profile.
A new profile will be created with a default Primary motion cue.
Duplicate: Creates a copy of the selected profile, which can be assigned to a different game.
Delete: Removes the selected profile (note: you cannot delete the last profile assigned to a game).
Rename: Allows renaming of the selected profile.
Profiles are organized in a tree structure by game.
Click on any profile to load and begin editing it.
The currently selected profile will be highlighted.
Click the "+" tab at the end of the cue tabs.
Choose a cue type from the list.
The new cue tab will then be added to your profile.
To remove a cue, click the "X" on the cue’s tab.
Each cue type comes with its own set of configuration options.
Changes to cue settings are saved automatically.
The Profile Editor enforces exclusivity rules between Simple cues and Primary/Ground cues to maintain optimal motion processing:
If a Simple cue is enabled:
Primary and Ground cues cannot be added.
Only specialized cues are available.
If a Primary or Ground cue is enabled:
Simple cues cannot be added.
You may add either the other type (Primary or Ground) or other specialized cues.
Simple cues deliver a basic, all-in-one motion response with minimal setup.
Primary and Ground cues provide a more granular and adjustable motion experience but require more detailed configuration.
These two approaches use different processing methods, which are incompatible with one another.
To switch between Simple and Primary/Ground cues:
Remove all cues of the current type.
Add the desired cue type.
Adjust the new cue’s settings as needed.
Each profile requires at least one motion cue.
Certain cue combinations are restricted (e.g., Simple cannot coexist with Primary/Ground cues).
Profile settings are saved automatically upon modification.
Editing is disabled when the motion system is active.
Create multiple profiles: Different profiles can suit various gameplay styles or user preferences.
Use descriptive names: Naming profiles meaningfully helps you identify them quickly.
Test with gameplay: Run your game while adjusting profiles to fine-tune the motion response.