# Ground Cue

## Overview

The Ground Cue provides specialized motion cueing optimized for ground operations in aircraft simulations. It works in conjunction with the Primary Cue, automatically transitioning between ground-based and airborne motion profiles based on the aircraft's altitude.

Key features:

* Dedicated motion profile for ground operations (taxi, takeoff, landing)
* Smooth transition between ground and air motion profiles
* Configurable altitude-based blending
* Aircraft-specific (not active for other vehicle types)
* Requires valid altitude telemetry data from simulation

<figure><img src="/files/zpFKbacommVp0iGTRJvm" alt=""><figcaption></figcaption></figure>

## Controls

### Altitude Settings

* **Ground Altitude**: Set this to match the reported altitude when aircraft is on the ground
  * Check "Source Data" display while on runway to determine correct value
  * Some simulators report non-zero altitudes for ground level
* **Air Altitude**: Defines height at which Primary Cue takes full control
  * Motion smoothly transitions between Ground/Primary profiles between these altitudes

### Axis Controls

Each motion axis has identical controls to the Primary Cue:

* **Enable/Disable**: Toggle individual axis activity
* **Link to Primary**: Inherit settings from Primary Cue profile
* **Isolate**: Temporarily disable all other axes for focused tuning
* **Smoothness**: Filter strength
* **Washout**: Return-to-center speed
* **Gain**: Motion intensity multiplier

## Tuning Tips

### Initial Setup

1. Set Ground Altitude first:
   * Park aircraft on runway
   * Check Source Data altitude reading
   * Set Ground Altitude to match
2. Set Air Altitude:
   * Recommended 10-50m above Ground Altitude
   * Larger difference = more gradual transition
   * Smaller difference = quicker transition

### Ground Profile Tuning

1. Start with Primary Cue settings
2. Modify for ground operations:
   * Reduce gains for smoother taxi
   * Increase smoothness to dampen runway bumps
   * Adjust washout for better brake/acceleration feel

### Testing

1. Test full takeoff sequence:
   * Ground handling
   * Rotation
   * Initial climb
2. Verify smooth transition to Primary Cue
3. Test landing sequence:
   * Approach
   * Touchdown
   * Rollout

### Common Adjustments

* **Rough Ground Handling**: Increase smoothness, reduce gains
* **Weak Brake Feel**: Increase surge axis gain
* **Harsh Touchdown**: Adjust heave axis smoothness
* **Poor Directional Feel**: Fine-tune yaw/sway settings

Remember: Changes take effect in real-time, allowing immediate feedback during tuning.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.departedreality.com/dr-sim-manager/general/profile-editor/ground-cue.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
