Primary Cue

Overview

The Primary Cue is the main motion cueing system that translates vehicle physics data into simulator platform movement. It handles both aircraft and ground vehicle dynamics, processing accelerations, angular velocities, and gravity forces to create realistic motion feedback.

Controls

Each motion axis can be individually controlled with the following parameters:

  • Enable/Disable: Toggle checkbox to activate/deactivate specific motion axes

  • Isolate: Temporarily disable all other axes except the selected one for focused tuning

  • Smoothness: Controls motion filtering

    • Higher values create smoother, more dampened movement

    • Lower values allow more direct, immediate response

  • Washout: Controls how quickly motion returns to neutral

    • Lower values return slower to center

    • Higher values return to center faster

  • Gain: Multiplier for motion intensity

Tuning Tips

  • Use the Isolate feature to tune one axis at a time

  • Increase smoothness if motion feels too harsh

  • Adjust gain to achieve desired motion intensity

  • If motion feels delayed, reduce smoothness values

  • If motion feels too intense, reduce gain values

  • Updates occur in real-time as settings are adjusted

Flight Game Telemetry Flowchart
Driving Game Telemetry Flowchart

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