DR Sim Manager
  • Welcome
  • General
    • Quick Start
    • Sources
      • American Truck Simulator
      • Automobilista 2
      • BeamNG
      • Condor 2
      • Condor 3
      • DCS World
      • Dirt Rally 2.0
      • EA SPORTS WRC
      • Elite Dangerous
      • Euro Truck Simulator 2
      • F1 23
      • F1 24
      • Forza Horizon 5
      • Forza Motorsport 7/8 (2023)
      • Gyroflow Player
      • IL-2 Sturmovik
      • Kayak VR: Mirage
      • Le Mans Ultimate
      • No Limits 2
      • Project CARS 2
      • rFactor 2
      • Richard Burns Rally
      • Test Drive Unlimited Solar Crown
      • X-Plane 11
      • X-Plane 12
      • WRC Generations
    • Profile Editor
      • Sharing Profiles
      • Primary Cue
      • Ground Cue
      • Variant Cue
    • Sim Config
      • Linear Hexapod
      • Overallocation Factor
      • DOF Reality Simulators
    • Outputs
      • Virtual Tracker
    • Settings
    • Frequently Asked Questions
      • DR Sim Manager Won't Start Anymore
  • Advanced
    • Command Line Arguments
    • Spike Filtering
  • Development
    • Change Log
    • Beta Testing
    • Telemetry Outputs Overview
  • Support
    • Terms of Service
    • Privacy Policy
    • Discord Channel
Powered by GitBook
On this page
  • Overview
  • Controls
  • Tuning Tips
  1. General
  2. Profile Editor

Primary Cue

PreviousSharing ProfilesNextGround Cue

Last updated 4 months ago

Overview

The Primary Cue is the main motion cueing system that translates vehicle physics data into simulator platform movement. It handles both aircraft and ground vehicle dynamics, processing accelerations, angular velocities, and gravity forces to create realistic motion feedback.

Controls

Each motion axis can be individually controlled with the following parameters:

  • Enable/Disable: Toggle checkbox to activate/deactivate specific motion axes

  • Isolate: Temporarily disable all other axes except the selected one for focused tuning

  • Smoothness: Controls motion filtering

    • Higher values create smoother, more dampened movement

    • Lower values allow more direct, immediate response

  • Washout: Controls how quickly motion returns to neutral

    • Lower values return slower to center

    • Higher values return to center faster

  • Gain: Multiplier for motion intensity

Tuning Tips

  • Use the Isolate feature to tune one axis at a time

  • Increase smoothness if motion feels too harsh

  • Adjust gain to achieve desired motion intensity

  • If motion feels delayed, reduce smoothness values

  • If motion feels too intense, reduce gain values

  • Updates occur in real-time as settings are adjusted

Flight Game Telemetry Flowchart
Driving Game Telemetry Flowchart