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SpaceMonkey

Shared Memory (via SpaceMonkey) — SpaceMonkey is a third-party telemetry bridge that enables DR Sim Manager to work with games that don’t have native DRSM support. SpaceMonkey captures telemetry from various games and outputs it through shared memory.

  • Download the latest release of SpaceMonkey from GitHub.
  • Follow the SpaceMonkey installation instructions for your desired game.

In SpaceMonkey, configure the output settings:

  • Output Type: Output MMF
  • Packet Format: defaultPacketFormat
  • MMFName: GenericTelemetryProviderFiltered

SpaceMonkey Output MMF settings using the default packet format and GenericTelemetryProviderFiltered MMF name

  • Default: noFilters
  1. Launch SpaceMonkey.
  2. In SpaceMonkey:
    • Select your Source/Game from the menu.
    • Click the Initialize! button.
  3. In DR Sim Manager:
    • Go to the source selection.
    • Choose one of:
      • SpaceMonkey Ground — for ground-based racing games
      • SpaceMonkey Flight — for flight simulation games

Telemetry quality depends on the game and the SpaceMonkey provider being used. Typically includes:

  • Orientation: Pitch, Roll, Yaw
  • Acceleration: G-forces
  • Speed: Vehicle/aircraft speed
  • Third-party tool: SpaceMonkey is not maintained by DR Sim Manager. Refer to SpaceMonkey’s documentation for game-specific setup.
  • Two source options: Choose “SpaceMonkey Ground” for cars/vehicles or “SpaceMonkey Flight” for aircraft — this affects how the telemetry axes are interpreted.
  1. Verify SpaceMonkey is running and initialized.
  2. Check that the MMFName is GenericTelemetryProviderFiltered.
  3. Ensure you selected the correct source type (Ground vs Flight) in DR Sim Manager.
  4. Try restarting both SpaceMonkey and DR Sim Manager.