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My Actuators Aren't Moving

If your simulator isn’t moving at all — no motion from any axis — work through this checklist from top to bottom.


Run through these items in order. Most “no motion” issues are solved by one of the first few steps.

You need to click the Start Motion button before the simulator will move.

  • Look for the Start button on the main tab.
  • If it says Stop, motion is already running — the issue is elsewhere.
  • If it says Paused, motion has been started in paused state. Click the Resume button or press the resume keyboard shortcut to begin motion.

2. Is a Game Source Selected and Connected?

Section titled “2. Is a Game Source Selected and Connected?”

On the main tab, check:

  • A game source is selected from the dropdown (not blank or “None”).
  • The game is actually running and you’re in an active session (on track, in the cockpit, etc.).
  • If you want to test without a game, select Manual Control as the source.

To verify telemetry is coming in, open the Source Data dock (Settings → User Interface → Show UI Docks → Source Data) and check that values are changing.

If telemetry isn’t connecting, see Game Telemetry Not Connecting.

Go to the Outputs tab and verify:

  • At least one output is configured (e.g., a serial output, Thanos, M4S, DMover, etc.).
  • The output shows a connected status.
  • If using a serial output, the correct COM port is selected and the device is connected.

If your serial output isn’t connecting, see Serial Output Not Working / COM Port Issues.

In the Outputs tab, each output has a port mapping that connects the output’s ports to the actuators defined in your Sim Config.

  • Make sure each actuator is mapped to an output port.
  • If all ports are set to “None” or unmapped, the output won’t send any position data.

Check these gain settings — if any are set to 0, no motion will be produced:

Gain Setting Location What It Does
Global Gain Settings → Motion → Global Gain Scales all motion. If 0, nothing moves.
Input Gain Settings → Motion → Input Gain Scales incoming telemetry. If 0, no input reaches processing.
Per-cue Gain Profile Editor → each cue → Gain slider If all cues have 0 gain, no motion is produced.
Per-axis Gain Profile Editor → each cue → axis contributors If an individual axis gain is 0, that axis won’t move.

Go to the Sim Config tab and verify:

  • At least one simulator component is configured (e.g., Linear Hexapod, Quadpost, etc.).
  • The component has correct dimensions and travel distances configured.
  • If no sim component is configured, the motion system doesn’t know what hardware you have and won’t produce any output.

In the Profile Editor:

  • Make sure a profile is selected for your current game.
  • Make sure at least one cue (typically Primary) is enabled.
  • Check that the cue has non-zero gains on the axes you expect to move.

If you’ve confirmed all the checklist items and actuators still aren’t moving, use these tools to narrow down the issue:

Open the Source Data dock. If values are changing while you’re in-game, the telemetry is working. If all values are 0 or static, the issue is on the telemetry/source side.

Open the Sim Position dock. This shows the computed position for each axis after motion processing.

  • If Sim Position values are changing but actuators aren’t moving → the issue is in the output (connection, port mapping, or hardware).
  • If Sim Position values are not changing but Source Data is → the issue is in motion processing (profile, gains, or sim config).
  • If neither is changing → the issue is in the source (game telemetry).

The fastest way to isolate the issue:

  1. Select Manual Control from the Sources tab.
  2. Click Start Motion.
  3. Open the Manual Control dock.
  4. Move the sliders for each axis.

If the actuators respond to Manual Control but not to game telemetry:

  • The hardware and output are working correctly.
  • The issue is with game telemetry, the selected profile, or motion processing.

If the actuators don’t respond to Manual Control either:

  • The issue is with the output connection or hardware.
  • Check your output configuration, port mapping, COM port, and cables.

Open the Debug Log dock and set Log Verbosity to DEBUG in Settings. Look for:

  • Error messages related to your output device
  • “Connection failed” or “Access denied” messages
  • “COM port is not configured” messages
  • Any red or orange entries indicating errors

Symptom Likely Cause Solution
Nothing moves at all Motion not started, or Global Gain at 0 Click Start Motion; check Global Gain
Sim Position shows movement but actuators don’t move Output not connected, or port mapping wrong Check output connection and port mapping
Source Data shows values but Sim Position doesn’t move Profile gains at 0, or no cue enabled Check Profile Editor gains and enabled cues
Manual Control works but game doesn’t Telemetry not connecting See Game Telemetry Not Connecting
Only some axes move Some port mappings missing, or some axis gains at 0 Check port mapping and per-axis gains

  1. Check the Debug Log for error messages.
  2. Try a different output — If you have multiple output devices, test each one individually.
  3. Try Manual Control — This isolates whether the issue is with telemetry or hardware.
  4. Join Discord — The Departed Reality Discord community can help troubleshoot hardware-specific issues.