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YawVR

The YawVR output connects DR Sim Manager to a YawVR motion simulator. It communicates over your local network using both TCP (for control commands like start, stop, park) and UDP (for real-time motion data streaming). YawVR is a compact, yaw-pitch-roll motion simulator designed for seated VR and sim racing experiences.


  1. Ensure your YawVR device is powered on and connected to the same network as your PC.
  2. In DR Sim Manager, go to the Outputs tab and click the + tab.
  3. Select YawVR from the list.
  4. Enter the IP address of your YawVR device, or click Auto Detect to find it automatically.
  5. Verify the TCP Port (default: 50020) and UDP Port (default: 50010) match your YawVR’s configuration.
  6. Adjust the Output Rate if needed (default: 5 ms).
  7. The output connects automatically once a valid IP address is configured.

  • IP Address — The IP address of your YawVR device. You can enter it manually or use Auto Detect to find it automatically on your network.
  • TCP Port — The port used for control commands (default: 50020).
  • UDP Port — The port used for streaming motion data (default: 50010).
  • Output Rate — How frequently position updates are sent, in milliseconds (default: 5 ms / 200 Hz).

Click the Auto Detect button to scan your local network for YawVR devices. If a device is found, its IP address and TCP port are filled in automatically.

Auto detection works by broadcasting a discovery message on your local network. The YawVR device responds with its address and availability status. If no device is found within 1 second, detection times out.

Enable Request Position to have DR Sim Manager listen for the YawVR’s reported position (yaw, pitch, roll). This provides feedback on where the platform actually is, which can be useful for:

  • Monitoring the platform’s real-time position.
  • Using reported position data with the Virtual Tracker for more accurate VR motion compensation.

Click the Park button to send the YawVR to its parked (home) position. This is useful for returning the platform to center without disconnecting.


When DR Sim Manager connects to the YawVR, the following sequence occurs:

  1. A TCP connection is established and a check-in command is sent.
  2. The device confirms it is available (if it reports “RESERVED”, another application is using it and connection will fail).
  3. A start command is sent to activate the platform.
  4. The current platform position is read via UDP.
  5. The platform smoothly transitions from its current position to the neutral (zero) position. The speed of this transition is limited to 30°/second to prevent sudden movements.
  6. Normal motion data streaming begins.

When disconnecting:

  1. A stop command is sent.
  2. An exit command is sent to release the device.
  3. Both TCP and UDP connections are closed.

  1. Check network — Ensure the YawVR and your PC are on the same network and subnet.
  2. Check power — Make sure the YawVR is powered on and has fully booted.
  3. Check firewall — Windows Firewall may block the broadcast. Add an exception for DR Sim Manager or temporarily disable the firewall for testing.
  4. Enter IP manually — If auto detection doesn’t work, enter the YawVR’s IP address directly.

Another application has reserved the YawVR. Close any other software controlling the YawVR (such as the YawVR Game Engine or another motion software), then try connecting again.

  1. Check the connection sequence — DR Sim Manager transitions the platform to neutral before starting normal operation. Wait a few seconds for this transition to complete.
  2. Check source data — Ensure a sim source is running and producing motion data. The YawVR output only sends data when a source is active.
  3. Check the output rate — The default of 5 ms should work for most setups.
  • Reduce the Output Rate for faster updates (try 2 ms).
  • Check your network for latency issues. A wired Ethernet connection is recommended over Wi-Fi.
  • Use a wired Ethernet connection instead of Wi-Fi.
  • Check for network congestion or interference.
  • Ensure no other application is competing for the YawVR’s UDP port.