DCS World
Connection Method
Section titled “Connection Method”UDP — DCS World sends telemetry data over UDP via a Lua plugin that runs inside the game.
- Default IP:
127.0.0.1 - Default Port:
4135 - Update Rate: Up to 120 Hz
Automatic Setup
Section titled “Automatic Setup”- Select DCS World as your source in DR Sim Manager.
- Click the Settings icon (⚙) next to the source.
- Click Install DCS Plugin — this will automatically install the telemetry Lua scripts to your DCS
Scripts/Hooksfolder. - Click Check Installation to verify the plugin was installed correctly.
- Launch (or restart) DCS World.
The automatic installer handles both DCS Stable and DCS Open Beta installations. It installs the plugin hook file and all required module files.
Manual Setup
Section titled “Manual Setup”If you prefer to install manually:
-
Locate the Lua plugin file:
C:\Users\<Username>\AppData\Local\DRSimManager\Plugins\DCSWorld\Copy the file
DRSM_Telemetry.luaand the entireDRSMfolder. -
Paste into your DCS Scripts/Hooks folder:
- For DCS Stable:
C:\Users\<Username>\Saved Games\DCS\Scripts\Hooks\
- For DCS Open Beta:
C:\Users\<Username>\Saved Games\DCS.openbeta\Scripts\Hooks\
- If the
Hooksfolder does not exist, create it first. - Place both
DRSM_Telemetry.luaand theDRSMfolder insideHooks.
- For DCS Stable:
-
Launch DCS World.
Configuring the Port
Section titled “Configuring the Port”If you need to change the UDP port (e.g., to avoid conflicts with other software):
- Click the Settings icon next to the DCS World source in DR Sim Manager.
- Change the Listen Port to your desired value.
- Click Apply — if the plugin is already installed, DR Sim Manager will update the plugin’s port configuration automatically.
Available Telemetry
Section titled “Available Telemetry”DCS World’s plugin provides the most comprehensive flight telemetry available:
- Orientation: Pitch, Roll, Yaw
- Acceleration: Full 3-axis body-frame acceleration (in Gs, converted to m/s²)
- Velocity: Global velocity (transformed to local frame)
- Angular Velocity: Full 3-axis rotation rates
- Speed: True airspeed and indicated airspeed
- Mach: Mach number
- Altitude: AGL and MSL
- Angle of Attack: Per-aircraft AOA
- Sideslip: Angle of sideslip
- Stall Warning: Stall indicator
- Wind: Wind vector
- Engine Data: Left/right engine RPM, propeller RPM, rotor RPM, afterburner status
- Surfaces: Flaps, speedbrakes, landing gear (with individual gear positions), canopy
- Weapons: Cannon rounds fired, missiles/bombs/rockets released, flares and chaff counts
- Damage: Total damage percentage
- Panel Shake: Per-aircraft cockpit shake intensity
- Vehicle Name: Aircraft type detected automatically
Telemetry Quality: ★★★★★
Section titled “Telemetry Quality: ★★★★★”The DRSM telemetry plugin provides aircraft-specific data by reading cockpit instrument arguments. This means the telemetry adapts to each aircraft type for the most accurate motion experience.
Recommended Starting Settings
Section titled “Recommended Starting Settings”DCS aircraft vary enormously — from slow prop trainers to high-G fighters:
- Primary Cue Gain: 50–80% for fighters, 70–100% for GA/props
- Smoothing: Low to medium
- Washout: Medium — fighters sustain high G for extended periods
- Wind Simulator: Enable if you have a wind output — DCS provides wind data
Known Quirks
Section titled “Known Quirks”- Modular plugin architecture: The DCS plugin consists of a main hook file and several module files in a
DRSMfolder (aerodynamics, engine, rotor, weapons, etc.). All files must be present for full functionality. - Per-aircraft data: The plugin reads aircraft-specific cockpit arguments for RPM, panel shake, and other systems. Some modules or older third-party aircraft may not expose all data.
- Global-to-local velocity conversion: DCS provides velocity in world space. DR Sim Manager converts this to the aircraft’s local reference frame using orientation data.
- Gravity compensation: The plugin accounts for gravitational components in the acceleration data based on the aircraft’s pitch and roll.
- Plugin port updating: If you change the listening port in DR Sim Manager’s settings, the installed plugin files are updated automatically to match.
Advanced: Telemetry Protocol Reference
Section titled “Advanced: Telemetry Protocol Reference”The DCS World telemetry plugin is open source. The repository README documents the full telemetry data sent by the plugin — including all available data fields, their types, units, and an example packet.
Troubleshooting
Section titled “Troubleshooting”No telemetry data
Section titled “No telemetry data”- Verify the plugin files are in the correct
Scripts/Hooksfolder. Use Check Installation in DR Sim Manager’s settings. - Make sure you are in a mission and flying an aircraft (not in the main menu or mission editor).
- Check that the port numbers match — the plugin sends to the port configured in its Lua files, and DR Sim Manager listens on its configured port (default
4135). - Check Windows Firewall — allow DCS World through the firewall for UDP.
- If using DCS Open Beta, make sure the plugin is installed in
DCS.openbetanotDCS.
Plugin was working but stopped after a DCS update
Section titled “Plugin was working but stopped after a DCS update”- DCS updates generally do not affect the Scripts/Hooks folder. However, re-run Check Installation to verify files are still present.
- If DCS was reinstalled or moved to a different drive, reinstall the plugin.
“Legacy” plugin files from older versions
Section titled ““Legacy” plugin files from older versions”- If you previously used an older version of the DRSM DCS plugin (e.g.,
DCS_Telemetry.luaorDRSM_Telemetry_v2.lua), the automatic installer will clean up these legacy files and replace them with the current modular version.
Motion works for some aircraft but not others
Section titled “Motion works for some aircraft but not others”- Some third-party aircraft modules may not expose all cockpit arguments. Core motion data (orientation, acceleration, velocity) should always work. RPM and other aircraft-specific data may be unavailable for certain modules.