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Vibration Cue

The Vibration Cue extracts high-frequency content from the vehicle’s telemetry data and adds it as small, rapid platform movements. This simulates road texture, engine vibration, aerodynamic buffeting, and other fine-detail sensations that the Primary Cue’s smoothing would otherwise filter out.

The cue processes accelerations and angular velocities through a high-pass filter to isolate only the fast-changing components, then applies them as subtle motion on top of the existing platform output.

Each of the six motion axes has independent settings:

  • Enable/Disable: Toggle checkbox to activate vibration output on a specific axis
  • Intensity: Controls the strength of vibration on that axis
    • Higher values produce more noticeable vibration
    • Lower values produce subtler effects
    • The vibration output is automatically soft-limited to prevent excessive movement, so higher intensity values saturate gracefully rather than causing harsh jolts

The Vibration Cue responds differently depending on the vehicle type:

  • Driving games: Uses vehicle accelerations and gravity data to capture road surface detail, curb strikes, and mechanical vibrations
  • Flight games: Uses accelerations and angular velocities to capture turbulence, engine vibration, and aerodynamic buffeting
  • Rollercoaster & spaceship games: Uses accelerations and angular velocities similar to flight mode

The Vibration Cue is not active in manual control mode.

  • Start with low intensity values (around 10–20) and increase gradually — a little vibration goes a long way
  • Heave and Surge are the most commonly used vibration axes for driving games — they capture road surface detail effectively
  • For flight sims, enable Pitch and Roll vibration to feel turbulence and buffeting
  • If the vibration feels harsh or buzzy, reduce intensity rather than disabling the axis entirely
  • The Vibration Cue works best alongside the Primary Cue — the Primary Cue handles large sustained forces while the Vibration Cue adds fine detail on top
  • Disable axes that add unwanted noise without contributing to immersion — for example, Yaw vibration may feel unnatural in some driving games